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Unity Engine


Stop

Stops all playing animations that were started with this Animation.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

Stop()

Stops all playing animations that were started with this Animation.
public void Stop()

Remarks

Stopping an animation also Rewinds it to the Start.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Animation anim; void Start() { anim = GetComponent<Animation>(); } void Update() { if (Input.GetButtonDown("Jump") && anim.isPlaying) { anim.Stop(); } }}

Stop(string)

Stops an animation named name.
public void Stop(string name)

Parameters

name

Remarks

Stopping an animation also Rewinds it to the Start.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Animation anim; void Start() { anim = GetComponent<Animation>(); } void Update() { if (Input.GetButtonDown("Jump") && anim.isPlaying) { anim.Stop("CubeJump"); } }}