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Unity Engine


CrossFade(string, float, PlayMode)

Fades in the animation with the name animation over a period of time defined by fadeLength.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void CrossFade(string animation, float fadeLength, PlayMode mode)

Parameters

animation


fadeLength


Remarks

If the mode is set to PlayMode.StopSameLayer, animations on the same layer as animation are faded out while animation is faded in. if the mode is set to PlayMode.StopAll, all animations are out while animation is faded in.
If the animation is not set to be looping, it will be stopped and rewound after playing.