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Vivox Unreal SDK

Vivox Unreal SDK

Initialize the voice client object

How to obtain and initialize the voice client.
Read time 1 minuteLast updated 2 days ago

You must create and initialize the voice client before other Vivox SDK actions can take place. During the voice client initialization process, the Vivox SDK sets up and starts all of its different subsystems. This can cause additional shared libraries to be loaded, and allows developers to customize a variety of Vivox SDK options before connecting to Vivox services. For example, a developer can select between available codecs, audio ducking settings, and logging level. The following code displays an example of the process for obtaining and initializing the voice client:
/* . . . */// IClient *MyVoiceClient in header.MyVoiceClient = MyVoiceModule->VoiceClient();MyVoiceClient->Initialize();/* . . . */