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Vivox Unreal SDK

Vivox Unreal SDK

Messaging

Learn how to implement text chat and additional text features.
Read time 1 minuteLast updated 2 days ago

Vivox provides channel-based and directed text chat.
  • Chat messages can contain any language or content up to service-defined size and rate limits.
  • Chat messages are transported over TLS. No chat messages are saved or archived.
Additional chat features can be enabled: The server can customize a maximum byte count for text messages in its pre-login configuration. By default, the maximum is 320 bytes with UTF-8 encoding. A text message that exceeds the maximum length in bytes is rejected with a VxErrorMessageTextTooLong error. The following table details text chat policy:
ServicePolicy optionDefaultDescription
Standard text chatrate_limit1000 bytes per secondThe maximum rate at which a player can send data over text chat. This is configured server-side by Vivox.

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