Use the Vivox Unreal plugin in a C++ script
Learn how to use the Vivox Unreal plugin in C++.
Read time 1 minuteLast updated 2 days ago
Before you use the Vivox Core Unreal plug-in in a C++ script, you must edit your Unreal project build file (for example,
C:\UE4Projects\ExProject\Source\ExProject\ExProject.Build.cs)
Editing the build file involves adding a single line after the
PublicDependencyModuleNamesAfter you edit the build file, ensure that you regenerate your Visual Studio Solution. Also, in any header or source file in which you want to reference the plug-in API, addPrivateDependencyModuleNames.AddRange(new string[] { "VivoxCore" });
#include"VivoxCore.h"