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Vivox Unreal SDK

Vivox Unreal SDK

Enable speech-to-text transcription

Enable automatic transcription of voice communications in channels using speech-to-text technology.
Read time 1 minuteLast updated 2 days ago

To enable speech-to-text transcription in a channel, call IChannelSession::BeginSetChannelTranscription() from a connected channel session with a value of true and an access token that is generated with a
trxn
vxa claim.For more information, refer to the Access Token Developer Guide.
To determine when an Unreal channel is fully connected, bind a callback handler for
EventChannelStateChanged
events and wait for when the channel session's overall connection State moves to the Connected state.
To check if speech-to-text transcription is enabled for a channel session, use
IChannelSession::IsSessionBeingTranscribed()
.