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Vivox Unreal SDK

Vivox Unreal SDK

Audio transcription language support

Review which languages are supported for audio transcription.
Read time 1 minuteLast updated 2 days ago

We use Google Cloud Speech-To-Text as our service provider for audio transcription. For a list of supported speech-to-text languages, see the Google Cloud documentation on speech-to-text language support. You can specify a language for speech-to-text transcription as part of an
AccountId
. If the integrating application does not specify a language, then US English ("en-US") is used by default.
The first user to join a given channel with this optional attribute defined sets it for all speech-to-text transcriptions in that channel. To select up to three language identifiers in order of preference, supply the optional argument TArray<FString> spokenLanguages to the
AccountId
constructor.