Send and receive group text messages
Learn how to send and receive text messages in channels.
Read time 1 minuteLast updated 2 days ago
If the game has joined the channel with text enabled, the user can send and receive group text messages. To send messages, the game uses the
IChannelSession::BeginSendTextIChannelSession::EventTextMessageReceived/* . . . */ChannelId Channel = ChannelId(kDefaultIssuer, "example_channel", kDefaultDomain);FString Message = TEXT("Example channel message."); IChannelSession::FOnBeginSendTextCompletedDelegate SendChannelMessageCallback;SendChannelMessageCallback.BindLambda([this, Channel, Message](VivoxCoreError Error){ if(VxErrorSuccess == Error) { UE_LOG(MyLog, Log, TEXT("Message sent to %s: %s\n"), *Channel.Name(), *Message); }});MyChannelSession.BeginSendText(Message, SendChannelMessageCallback);/* . . . */void OnChannelTextMessageReceived(const IChannelTextMessage &Message){ UE_LOG(MyLog, Log, TEXT("%s: %s\n"), *Message.Sender().Name(), *Message.Message());}