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Unity Engine


text

Returns the text displayed by the input field of the keyboard.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public string text { get; set; }

Remarks

This value can be accessed at any moment, even if user has not yet finished input process.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public string inputText = "text"; private TouchScreenKeyboard keyboard; // Updates button's text while user is typing void OnGUI() { if (GUI.Button(new Rect(0, 10, 200, 32), inputText)) keyboard = TouchScreenKeyboard.Open(inputText); if (keyboard != null) inputText = keyboard.text; }}