active
Is the keyboard visible or sliding into the position on the screen?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool active { get; set; }
Remarks
Use this property to bring previously hidden keyboard back on the screen.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Hides the keyboard if the device is facing down // and resumes input if the device is facing up. TouchScreenKeyboard keyboard; void Update() { if (keyboard != null) { if (Input.deviceOrientation == DeviceOrientation.FaceDown) keyboard.active = false; if (Input.deviceOrientation == DeviceOrientation.FaceUp) keyboard.active = true; } } void OnGUI() { if (GUI.Button(new Rect(0, 10, 200, 32), "Open keyboard")) keyboard = TouchScreenKeyboard.Open("text"); }}