targetDisplay
Specifies on which display the on-screen keyboard will appear.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int targetDisplay { get; set; }
Remarks
This property has no effect. Unity ignores any value you set, and the on-screen keyboard always appears on the primary display.