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Unity Engine


SetConnectivityDirty()

Marks the current connectivity status as invalid.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public static void SetConnectivityDirty()

Remarks

Use this method after adding / removing terrain tiles to inform the terrain that the connectivity needs to be rebuilt.