GetKeepUnusedCameraRenderingResources
Each Camera has its own KeepUnusedRenderingResources setting, which is false by default. Unity uses this per-Camera setting in combination with the Terrain's overall KeepUnusedRenderingResources setting. If either setting is true, Unity preserves all rendering resources regardless of how long they've remained unused.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
GetKeepUnusedCameraRenderingResources(EntityId)
Each Camera has its own setting, which is by default. Unity uses this per-Camera setting in combination with the Terrain's overall setting. If either setting is , Unity preserves all rendering resources regardless of how long they've remained unused.
KeepUnusedRenderingResourcesfalseKeepUnusedRenderingResourcestruepublic bool GetKeepUnusedCameraRenderingResources(EntityId cameraEntityId)
Parameters
The EntityId of the camera being queried. See Object.GetEntityId().
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
Additional Resources: Terrain.SetKeepUnusedCameraRenderingResources, _keepUnusedRenderingResources
GetKeepUnusedCameraRenderingResources(int)
Each Camera has its own setting, which is by default. Unity uses this per-Camera setting in combination with the Terrain's overall setting. If either setting is , Unity preserves all rendering resources regardless of how long they've remained unused.
KeepUnusedRenderingResourcesfalseKeepUnusedRenderingResourcestruepublic bool GetKeepUnusedCameraRenderingResources(int cameraInstanceID)
Parameters
The InstanceID of the camera being queried. See Object.GetInstanceID().
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
Additional Resources: Terrain.SetKeepUnusedCameraRenderingResources, _keepUnusedRenderingResources