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Unity Engine


SupportsRandomWriteOnRenderTextureFormat(RenderTextureFormat)

Tests if a RenderTextureFormat can be used with RenderTexture.enableRandomWrite.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool SupportsRandomWriteOnRenderTextureFormat(RenderTextureFormat format)

Parameters

The format to look up.

Returns

Type

Description

boolTrue if the format can be used for random access writes.

Remarks

Random access write might not be supported on all RenderTextureFormat as this is API/driver/hardware dependent.