GetGraphicsFormat(DefaultFormat)
Returns the platform-specific GraphicsFormat that is associated with the DefaultFormat.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static GraphicsFormat GetGraphicsFormat(DefaultFormat format)
Parameters
The DefaultFormat format to look up.
Returns
Type | Description |
|---|---|
| GraphicsFormat |
Remarks
You can create a RenderTexture with DefaultFormat.DepthStencil by setting the resulting GraphicsFormat to RenderTexture.depthStencilFormat, RenderTextureDescriptor.depthStencilFormat or by using one of the constructors.
To create a RenderTexture that you can use as a shadow map, set the ShadowSamplingMode using RenderTextureDescriptor.shadowSamplingMode. If you only set the depth or stencil format and not the ShadowSamplingMode then you will not have a valid shadow map.
Additional Resources: GraphicsFormat enum and DefaultFormat.