OnStateUpdate
Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
OnStateUpdate(Animator, AnimatorStateInfo, int)
Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
The Animator evaluating this state machine.
Information about the state being evaluated.
The current layer being evaluated.
Remarks
OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.
OnStateUpdate(Animator, AnimatorStateInfo, int, AnimatorControllerPlayable)
Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
Parameters
The Animator evaluating this state machine.
Information about the state being evaluated.
The current layer being evaluated.
Remarks
OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.