Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OnStateUpdate

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

OnStateUpdate(Animator, AnimatorStateInfo, int)

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)

Parameters

animator

The Animator evaluating this state machine.

Information about the state being evaluated.

layerIndex

The current layer being evaluated.

Remarks

OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.

OnStateUpdate(Animator, AnimatorStateInfo, int, AnimatorControllerPlayable)

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)

Parameters

animator

The Animator evaluating this state machine.

Information about the state being evaluated.

layerIndex

The current layer being evaluated.

Remarks

OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.