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Unity Engine


OnStateMove

Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

OnStateMove(Animator, AnimatorStateInfo, int)

Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)

Parameters

animator

The Animator evaluating this state machine.

Information about the state being evaluated.

layerIndex

The current layer being evaluated.

Remarks

OnStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after OnAnimatorMove.
Note: OnAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.

OnStateMove(Animator, AnimatorStateInfo, int, AnimatorControllerPlayable)

Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)

Parameters

animator

The Animator evaluating this state machine.

Information about the state being evaluated.

layerIndex

The current layer being evaluated.

Remarks

OnStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after OnAnimatorMove.
Note: OnAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.