OnStateMove
Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
OnStateMove(Animator, AnimatorStateInfo, int)
Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
The Animator evaluating this state machine.
Information about the state being evaluated.
The current layer being evaluated.
Remarks
OnStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after OnAnimatorMove.
Note: OnAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.
OnStateMove(Animator, AnimatorStateInfo, int, AnimatorControllerPlayable)
Invoked during the Animator Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
Parameters
The Animator evaluating this state machine.
Information about the state being evaluated.
The current layer being evaluated.
Remarks
OnStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after OnAnimatorMove.
Note: OnAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.