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OnStateMachineExit

Invoked on the last update frame when taking a transition out of a StateMachine. Implement this message to influence the exit transition out of the sub-state machine
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

OnStateMachineExit(Animator, int)

Invoked on the last update frame when taking a transition out of a StateMachine. Implement this message to influence the exit transition out of the sub-state machine
public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)

Parameters

animator

The Animator evaluating the state machine.

stateMachinePathHash

The hash of the full path to the state machine.

Remarks

Notes:
  • This message will only be invoked when a State Machine exit transition is taken. It will not be invoked if a direct transition to a state machine sub-state is taken.
  • Since this message is invoked during the evaluation of the state machine and can influence the transitions taken, implementing this message in your state machine prevents multithreaded state machine evaluation and may be a performance concern.

OnStateMachineExit(Animator, int, AnimatorControllerPlayable)

Invoked on the last update frame when taking a transition out of a StateMachine. Implement this message to influence the exit transition out of the sub-state machine
public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)

Parameters

animator

The Animator evaluating the state machine.

stateMachinePathHash

The hash of the full path to the state machine.

Remarks

Notes:
  • This message will only be invoked when a State Machine exit transition is taken. It will not be invoked if a direct transition to a state machine sub-state is taken.
  • Since this message is invoked during the evaluation of the state machine and can influence the transitions taken, implementing this message in your state machine prevents multithreaded state machine evaluation and may be a performance concern.