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Unity Engine


LoadScores(string, Action<IScore[]>)

Load a default set of scores from the given leaderboard.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.GameCenterModule
Warning
Deprecated. Social is deprecated and will be removed in a future release.
public static void LoadScores(string leaderboardID, Action<IScore[]> callback)

Parameters

leaderboardID


Remarks

This uses default leaderboard parameters.

Examples

using UnityEngine;using UnityEngine.SocialPlatforms;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Social.LoadScores("Leaderboard01", scores => { if (scores.Length > 0) { Debug.Log("Got " + scores.Length + " scores"); string myScores = "Leaderboard:\n"; foreach (IScore score in scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log(myScores); } else Debug.Log("No scores loaded"); }); }}