useGravity
Controls whether gravity affects this rigidbody.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool useGravity { get; set; }
Remarks
If set to false the rigidbody will behave as in outer space.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Collider coll; void Start() { coll = GetComponent<Collider>(); coll.isTrigger = true; } // Disables gravity on all rigidbodies entering this collider. void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; }}