solverIterations
The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides _defaultSolverIterations. Must be positive.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public int solverIterations { get; set; }
Remarks
If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).
Additional Resources: _solverVelocityIterations
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverIterations = 30; }}