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Unity Engine


RaycastAll(Ray, float, int, QueryTriggerInteraction)

Casts a ray through the Scene and returns all hits. Note that order of the results is undefined.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static RaycastHit[] RaycastAll(Ray ray, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)

Parameters

ray

The starting point and direction of the ray.

maxDistance

The max distance the rayhit is allowed to be from the start of the ray.

layerMask

A Layer mask that is used to selectively filter which colliders are considered when casting a ray.

queryTriggerInteraction

Specifies whether this query should hit Triggers.

Returns

Type

Description

RaycastHit[]An array of RaycastHit objects. Note that the order of the results is undefined.

Remarks

Notes: Raycasts will not detect colliders for which the raycast origin is inside the collider.
Additional Resources: Physics.Raycast

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { RaycastHit[] hits; hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F); for (int i = 0; i < hits.Length; i++) { RaycastHit hit = hits[i]; Renderer rend = hit.transform.GetComponent<Renderer>(); if (rend) { // Change the material of all hit colliders // to use a transparent shader. rend.material.shader = Shader.Find("Transparent/Diffuse"); Color tempColor = rend.material.color; tempColor.a = 0.3F; rend.material.color = tempColor; } } }}