GetIgnoreLayerCollision(int, int)
Are collisions between layer1 and layer2 being ignored?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static bool GetIgnoreLayerCollision(int layer1, int layer2)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Returns the value set by Physics.IgnoreLayerCollision or in the Physics inspector.