GetIgnoreCollision(Collider, Collider)
Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static bool GetIgnoreCollision(Collider collider1, Collider collider2)
Parameters
Returns
Type | Description |
|---|---|
| bool | Whether the collision detection system will ignore all collisions/triggers between |