SetMeshes
Sets the Meshes that the ParticleSystemRenderer uses to display particles when the _renderMode is set to ParticleSystemRenderMode.Mesh.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
SetMeshes(Mesh[], int)
Sets the Meshes that the ParticleSystemRenderer uses to display particles when the _renderMode is set to ParticleSystemRenderMode.Mesh.
public void SetMeshes(Mesh[] meshes, int size)
Parameters
Remarks
Additional Resources: _renderMode
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private ParticleSystemRenderer psr; void Start() { ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>(); psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); } void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); }}
SetMeshes(Mesh[])
Sets the Meshes that the ParticleSystemRenderer uses to display particles when the _renderMode is set to ParticleSystemRenderMode.Mesh.
public void SetMeshes(Mesh[] meshes)
Parameters
The array of Meshes to use.
Remarks
Additional Resources: _renderMode
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private ParticleSystemRenderer psr; void Start() { ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>(); psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); } void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); }}