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Unity Engine


SetMeshes

Sets the Meshes that the ParticleSystemRenderer uses to display particles when the _renderMode is set to ParticleSystemRenderMode.Mesh.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule

SetMeshes(Mesh[], int)

Sets the Meshes that the ParticleSystemRenderer uses to display particles when the _renderMode is set to ParticleSystemRenderMode.Mesh.
public void SetMeshes(Mesh[] meshes, int size)

Parameters

meshes

The array of Meshes to use.

size

The number of elements from the Mesh array to apply.

Remarks

Additional Resources: _renderMode

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private ParticleSystemRenderer psr; void Start() { ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>(); psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); } void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); }}

SetMeshes(Mesh[])

Sets the Meshes that the ParticleSystemRenderer uses to display particles when the _renderMode is set to ParticleSystemRenderMode.Mesh.
public void SetMeshes(Mesh[] meshes)

Parameters

meshes

The array of Meshes to use.

Remarks

Additional Resources: _renderMode

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private ParticleSystemRenderer psr; void Start() { ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>(); psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); } void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); }}