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Unity Engine


BakeTrailsTexture

Creates a snapshot of ParticleSystem Trails and stores them in a Texture2D.
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule

BakeTrailsTexture(Texture2D, Texture2D, ParticleSystemBakeTextureOptions)

Creates a snapshot of ParticleSystem Trails and stores them in a
Texture2D
.
public int BakeTrailsTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, ParticleSystemBakeTextureOptions options)

Parameters

verticesTexture

A Texture2D to receive the snapshot of the particle trail vertices.

indicesTexture

A Texture2D to receive the snapshot of the particle trail indices.

Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.

Returns

Type

Description

intThe number of indices used by the Particle System trails.

BakeTrailsTexture(Texture2D, Texture2D, Camera, ParticleSystemBakeTextureOptions)

Creates a snapshot of ParticleSystem Trails and stores them in a
Texture2D
.
public int BakeTrailsTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, Camera camera, ParticleSystemBakeTextureOptions options)

Parameters

verticesTexture

A Texture2D to receive the snapshot of the particle trail vertices.

indicesTexture

A Texture2D to receive the snapshot of the particle trail indices.

camera

The Camera used to determine which way camera-space particles face.

Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.

Returns

Type

Description

intThe number of indices used by the Particle System trails.