BakeTexture
Creates a snapshot of ParticleSystemRenderer and stores it in a Texture2D.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
BakeTexture(Texture2D, ParticleSystemBakeTextureOptions)
Creates a snapshot of ParticleSystemRenderer and stores it in a .
Texture2Dpublic int BakeTexture(ref Texture2D verticesTexture, ParticleSystemBakeTextureOptions options)
Parameters
A Texture2D to receive the snapshot of the particle vertices.
Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.
Returns
Type | Description |
|---|---|
| int | The number of indices used by the Particle System. |
BakeTexture(Texture2D, Camera, ParticleSystemBakeTextureOptions)
Creates a snapshot of ParticleSystemRenderer and stores it in a .
Texture2Dpublic int BakeTexture(ref Texture2D verticesTexture, Camera camera, ParticleSystemBakeTextureOptions options)
Parameters
A Texture2D to receive the snapshot of the particle vertices.
The Camera used to determine which way camera-space particles face.
Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.
Returns
Type | Description |
|---|---|
| int | The number of indices used by the Particle System. |
BakeTexture(Texture2D, Texture2D, ParticleSystemBakeTextureOptions)
Creates a snapshot of ParticleSystemRenderer and stores it in a .
Texture2Dpublic int BakeTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, ParticleSystemBakeTextureOptions options)
Parameters
A Texture2D to receive the snapshot of the particle vertices.
An optional Texture2D to receive the snapshot of the particle indices.
Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.
Returns
Type | Description |
|---|---|
| int | The number of indices used by the Particle System. |
BakeTexture(Texture2D, Texture2D, Camera, ParticleSystemBakeTextureOptions)
Creates a snapshot of ParticleSystemRenderer and stores it in a .
Texture2Dpublic int BakeTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, Camera camera, ParticleSystemBakeTextureOptions options)
Parameters
A Texture2D to receive the snapshot of the particle vertices.
An optional Texture2D to receive the snapshot of the particle indices.
The Camera used to determine which way camera-space particles face.
Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.
Returns
Type | Description |
|---|---|
| int | The number of indices used by the Particle System. |