SetParticles
Sets the particles of this Particle System.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
SetParticles(Particle[], int, int)
Sets the particles of this Particle System.
public void SetParticles(ParticleSystem.Particle[] particles, int size, int offset)
Parameters
The input particle buffer, which represents the particle state to apply to particles in this Particle System.
The number of elements in the particles array that Unity should write to the Particle System.
The location in the particle array to start assigning particles. For example, set the value to 4 to assign particles starting with the 4th particle in the array.
Remarks
Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System.
Additional Resources: ParticleSystem.GetParticles
SetParticles(Particle[], int)
Sets the particles of this Particle System.
public void SetParticles(ParticleSystem.Particle[] particles, int size)
Parameters
The input particle buffer, which represents the particle state to apply to particles in this Particle System.
The number of elements in the particles array that Unity should write to the Particle System.
Remarks
Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System.
Additional Resources: ParticleSystem.GetParticles
SetParticles(Particle[])
Sets the particles of this Particle System.
public void SetParticles(ParticleSystem.Particle[] particles)
Parameters
The input particle buffer, which represents the particle state to apply to particles in this Particle System.
Remarks
Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System.
Additional Resources: ParticleSystem.GetParticles
SetParticles(NativeArray<Particle>, int, int)
Sets the particles of this Particle System.
public void SetParticles(NativeArray<ParticleSystem.Particle> particles, int size, int offset)
Parameters
The input particle buffer, which represents the particle state to apply to particles in this Particle System.
The number of elements in the particles array that Unity should write to the Particle System.
The location in the particle array to start assigning particles. For example, set the value to 4 to assign particles starting with the 4th particle in the array.
Remarks
Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System.
Additional Resources: ParticleSystem.GetParticles
SetParticles(NativeArray<Particle>, int)
Sets the particles of this Particle System.
public void SetParticles(NativeArray<ParticleSystem.Particle> particles, int size)
Parameters
The input particle buffer, which represents the particle state to apply to particles in this Particle System.
The number of elements in the particles array that Unity should write to the Particle System.
Remarks
Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System.
Additional Resources: ParticleSystem.GetParticles
SetParticles(NativeArray<Particle>)
Sets the particles of this Particle System.
public void SetParticles(NativeArray<ParticleSystem.Particle> particles)
Parameters
The input particle buffer, which represents the particle state to apply to particles in this Particle System.
Remarks
Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System.
Additional Resources: ParticleSystem.GetParticles