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Unity Engine


DrawWireMesh

Draws a wireframe of a mesh at the specified transform.
Read time 2 minutesLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

DrawWireMesh(Mesh, int, Vector3, Quaternion, Vector3)

Draws a wireframe of a mesh at the specified transform.
public static void DrawWireMesh(Mesh mesh, int submeshIndex, Vector3 position, Quaternion rotation, Vector3 scale)

Parameters

mesh

The Mesh to draw the wireframe gizmo for. Mesh objects can be created and managed, or retrieved through the MeshFilter component.

submeshIndex

Submesh to draw (default is -1, which draws whole mesh).

position

The mesh position in world space. The default position is zero.

rotation

Mesh orientation in world space. The default is identity quaternion.

scale

Mesh scale in world space. The default is a scale of 1.

Remarks

The wire mesh gizmo is drawn with the currently set Gizmos.color. Additional Resources: Gizmos.DrawMesh.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ Mesh mesh = null; void OnDrawGizmosSelected() { // Draws a red wireframe of a Cube at the position of the object rotated by 45 degrees around the Y axis. if (mesh is null) mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx"); Gizmos.color = Color.red; Gizmos.DrawWireMesh(mesh, transform.position, Quaternion.Euler(0f, 45f, 0f)); }}

DrawWireMesh(Mesh, Vector3, Quaternion, Vector3)

Draws a wireframe of a mesh at the specified transform.
public static void DrawWireMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale)

Parameters

mesh

The Mesh to draw the wireframe gizmo for. Mesh objects can be created and managed, or retrieved through the MeshFilter component.

position

The mesh position in world space. The default position is zero.

rotation

Mesh orientation in world space. The default is identity quaternion.

scale

Mesh scale in world space. The default is a scale of 1.

Remarks

The wire mesh gizmo is drawn with the currently set Gizmos.color. Additional Resources: Gizmos.DrawMesh.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ Mesh mesh = null; void OnDrawGizmosSelected() { // Draws a red wireframe of a Cube at the position of the object rotated by 45 degrees around the Y axis. if (mesh is null) mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx"); Gizmos.color = Color.red; Gizmos.DrawWireMesh(mesh, transform.position, Quaternion.Euler(0f, 45f, 0f)); }}