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Unity Engine


color

Sets the Color of the gizmos that are drawn next.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Color color { get; set; }

Remarks

You can apply any color to gizmos. You can make a gizmo transparent by setting the alpha component of Color to a value lower than 1. The following example shows how to create a red gizmo.

Examples

using UnityEngine;public class ExampleClass : MonoBehaviour{ void OnDrawGizmosSelected() { // Draws a 5 unit long red line in front of the object Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); }}