DrawMesh
Draws a mesh gizmo at the specified transform.
Read time 2 minutesLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
DrawMesh(Mesh, int, Vector3, Quaternion, Vector3)
Draws a mesh gizmo at the specified transform.
public static void DrawMesh(Mesh mesh, int submeshIndex, Vector3 position, Quaternion rotation, Vector3 scale)
Parameters
The Mesh to draw as a gizmo. Mesh objects can be created and managed, or retrieved through the MeshFilter component.
The submesh to draw. The default is -1, which draws the whole mesh.
The mesh position in world space. The default position is zero.
The mesh orientation in world space. The default is identity quaternion.
Mesh scale in world space (default is scale of 1).
Remarks
The mesh gizmo is drawn with the currently set Gizmos.color. Additional Resources: Gizmos.DrawWireMesh.
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ Mesh mesh = null; void OnDrawGizmosSelected() { // Draws a yellow Cube at the position of the object rotated by 45 degrees around the Y axis. if (mesh is null) mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx"); Gizmos.color = Color.yellow; Gizmos.DrawMesh(mesh, transform.position, Quaternion.Euler(0f, 45f, 0f)); }}
DrawMesh(Mesh, Vector3, Quaternion, Vector3)
Draws a mesh gizmo at the specified transform.
public static void DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale)
Parameters
The Mesh to draw as a gizmo. Mesh objects can be created and managed, or retrieved through the MeshFilter component.
The mesh position in world space. The default position is zero.
The mesh orientation in world space. The default is identity quaternion.
Mesh scale in world space (default is scale of 1).
Remarks
The mesh gizmo is drawn with the currently set Gizmos.color. Additional Resources: Gizmos.DrawWireMesh.
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ Mesh mesh = null; void OnDrawGizmosSelected() { // Draws a yellow Cube at the position of the object rotated by 45 degrees around the Y axis. if (mesh is null) mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx"); Gizmos.color = Color.yellow; Gizmos.DrawMesh(mesh, transform.position, Quaternion.Euler(0f, 45f, 0f)); }}