SetData
Set the buffer with values from an array.
Read time 4 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetData(Array)
Set the buffer with values from an array.
public void SetData(Array data)
Parameters
Array of values to fill the buffer.
Remarks
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
SetData<T>(List<T>)
Set the buffer with values from an array.
public void SetData<T>(List<T> data) where T : struct
Parameters
Array of values to fill the buffer.
Remarks
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
SetData<T>(NativeArray<T>)
Set the buffer with values from an array.
public void SetData<T>(NativeArray<T> data) where T : struct
Parameters
Array of values to fill the buffer.
Remarks
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
SetData(Array, int, int, int)
Partial copy of data values from an array into the buffer.
public void SetData(Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count)
Parameters
Remarks
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
SetData<T>(List<T>, int, int, int)
Partial copy of data values from an array into the buffer.
public void SetData<T>(List<T> data, int managedBufferStartIndex, int computeBufferStartIndex, int count) where T : struct
Parameters
Remarks
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
SetData<T>(NativeArray<T>, int, int, int)
Partial copy of data values from an array into the buffer.
public void SetData<T>(NativeArray<T> data, int nativeBufferStartIndex, int computeBufferStartIndex, int count) where T : struct
Parameters
Array of values to fill the buffer.
The first element index in compute buffer to receive the data.
The number of elements to copy.
Remarks
The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.