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Unity Engine


CopyCount(ComputeBuffer, ComputeBuffer, int)

Copy counter value of append/consume buffer into another buffer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void CopyCount(ComputeBuffer src, ComputeBuffer dst, int dstOffsetBytes)

Parameters

Append/consume buffer to copy the counter from.

A buffer to copy the counter to.

dstOffsetBytes

Target byte offset in
dst
.

Remarks

Append/consume and counter buffers (see ComputeBufferType.Append, ComputeBufferType.Counter) keep track of the number of elements in them with a special counter variable. CopyCount takes a buffer as
src
, and copies its counter value into
dst
buffer at given byte offset.
This is most commonly used in conjunction with Graphics.DrawProceduralIndirect, to render arbitrary number of primitives without reading their count back to the CPU.
On DX11 there is a restriction on the
dst
buffer - it must have been created with ComputeBufferType.Raw or ComputeBufferType.IndirectArguments type. On other platforms
dst
can be any type.
Additional Resources: ComputeBuffer.SetCounterValue.