EditInput(string, string, string, int, ClusterInputType)
Edit an input entry which added via ClusterInput.AddInput.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ClusterInputModule
public static bool EditInput(string name, string deviceName, string serverUrl, int index, ClusterInputType type)
Parameters
Name of the input entry. This has to be unique.
Device name registered to VRPN server.
URL to the vrpn server.
Index of the Input entry, refer to vrpn.cfg if unsure.
Type of the ClusterInputType as follow.
Returns
Type | Description |
|---|---|
| bool |
Remarks
This function is not able to edit persistent input entry defined at “Project Setting > Cluster Input”.
Additional Resources: ClusterInput.AddInput