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Unity Engine


AddInput(string, string, string, int, ClusterInputType)

Add a new VRPN input entry.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ClusterInputModule
Warning
Deprecated. This type is deprecated and will be removed in a future release.
public static bool AddInput(string name, string deviceName, string serverUrl, int index, ClusterInputType type)

Parameters

name

Name of the input entry. This has to be unique.

deviceName

Device name registered to VRPN server.

serverUrl

URL to the vrpn server.

index

Index of the Input entry, refer to vrpn.cfg if unsure.

Type of the input.

Returns

Type

Description

boolTrue if the operation succeed.

Remarks

The parameters are identical to how you add a input via “Project Setting > Cluster Input”. Input entry added via this method only valid for the lifetime of the application session. The added entry will not persist like those you added via the “Project Setting > Cluster Input”.
Additional Resources: ClusterInput.EditInput

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void AddNewClusterInputEntry() { // Add a new entry named "new_button_1". Which is a mouse connected to VRPN at localhost. ClusterInput.AddInput("new_button_1", "mouse_0", "localhost", 0, ClusterInputType.Button); }}