SplitUIVertexStreams
Given a list of UIVertex, split the stream into its component types.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.UIModule
SplitUIVertexStreams(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<int>)
Given a list of UIVertex, split the stream into its component types.
public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector3> normals, List<Vector4> tangents, List<int> indices)
Parameters
SplitUIVertexStreams(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<int>)
Given a list of UIVertex, split the stream into its component types.
public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector4> uv2S, List<Vector4> uv3S, List<Vector3> normals, List<Vector4> tangents, List<int> indices)
Parameters
SplitUIVertexStreams(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<Vector4>, List<int>)
Given a list of UIVertex, split the stream into its component types.
public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector4> uv2S, List<Vector4> uv3S, List<Vector3> normals, List<Vector4> tangents, List<Vector4> prevPositions, List<int> indices)