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SplitUIVertexStreams

Given a list of UIVertex, split the stream into its component types.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UIModule

SplitUIVertexStreams(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<int>)

Given a list of UIVertex, split the stream into its component types.
public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector3> normals, List<Vector4> tangents, List<int> indices)

Parameters

SplitUIVertexStreams(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<int>)

Given a list of UIVertex, split the stream into its component types.
public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector4> uv2S, List<Vector4> uv3S, List<Vector3> normals, List<Vector4> tangents, List<int> indices)

Parameters

SplitUIVertexStreams(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<Vector4>, List<int>)

Given a list of UIVertex, split the stream into its component types.
public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector4> uv2S, List<Vector4> uv3S, List<Vector3> normals, List<Vector4> tangents, List<Vector4> prevPositions, List<int> indices)

Parameters