AddUIVertexStream
Take the UIVertex stream and split it into the corresponding arrays (positions, colors, uv0s, uv1s, normals and tangents).
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.UIModule
AddUIVertexStream(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>)
Take the UIVertex stream and split it into the corresponding arrays (positions, colors, uv0s, uv1s, normals and tangents).
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector3> normals, List<Vector4> tangents)
Parameters
The UIVertex list to split.
The destination list for the verts positions.
The destination list for the verts colors.
The destination list for the verts uv0s.
The destination list for the verts uv1s.
The destination list for the verts normals.
The destination list for the verts tangents.
AddUIVertexStream(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>)
Take the UIVertex stream and split it into the corresponding arrays (positions, colors, uv0s, uv1s, uv2s, uv3s, normals and tangents).
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector4> uv2S, List<Vector4> uv3S, List<Vector3> normals, List<Vector4> tangents)
Parameters
AddUIVertexStream(List<UIVertex>, List<Vector3>, List<Color32>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector4>, List<Vector3>, List<Vector4>, List<Vector4>)
Take the UIVertex stream and split it into the corresponding arrays (positions, colors, uv0s, uv1s, uv2s, uv3s, normals, tangents and previous positions).
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector4> uv0S, List<Vector4> uv1S, List<Vector4> uv2S, List<Vector4> uv3S, List<Vector3> normals, List<Vector4> tangents, List<Vector4> prevPositions)