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Unity Engine


SetSpatializerFloat(int, float)

Sets a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public bool SetSpatializerFloat(int index, float value)

Parameters

index

Zero-based index of user-defined parameter to be set.

value

New value of the user-defined parameter.

Returns

Type

Description

boolTrue, if the parameter could be set.

Remarks

Since this is for internal use in custom inspectors controlling custom spatializer effects implemented as native audio plugins, it is up to the spatializer to perform necessary clipping on the UI and native sides through the setparameter/getparameter callbacks of the native audio plugin.