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Unity Engine


PlayOneShot(AudioClip, float)

Plays an AudioClip, and scales the AudioSource volume by volumeScale.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public void PlayOneShot(AudioClip clip, float volumeScale)

Parameters

The clip being played.

volumeScale

The scale of the volume. Unity automatically clamps negative scales to zero. Note: Scales larger than one might cause clipping.

Remarks

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
Additional Resources: AudioSource.Play

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class ExampleClass : MonoBehaviour{ public AudioClip impact; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); }}