PlayOneShot(AudioClip, float)
Plays an AudioClip, and scales the AudioSource volume by volumeScale.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public void PlayOneShot(AudioClip clip, float volumeScale)
Parameters
Remarks
AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
Additional Resources: AudioSource.Play
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class ExampleClass : MonoBehaviour{ public AudioClip impact; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); }}