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Unity Engine


PlayClipAtPoint(AudioClip, Vector3, float)

Plays an AudioClip at a given position in world space.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume)

Parameters

Audio data to play.

position

Position in world space from which sound originates.

volume

Playback volume (range from 0.0 - 1.0).

Remarks

This function creates an audio source but automatically disposes of it once the clip has finished playing.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public AudioClip clip; //make sure you assign an actual clip here in the inspector void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); }}