PlayClipAtPoint(AudioClip, Vector3, float)
Plays an AudioClip at a given position in world space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume)
Parameters
Remarks
This function creates an audio source but automatically disposes of it once the clip has finished playing.
Examples
using UnityEngine;public class Example : MonoBehaviour{ public AudioClip clip; //make sure you assign an actual clip here in the inspector void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); }}