Pause()
Pauses the camera.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public void Pause()
Remarks
Call Application.RequestUserAuthorization before creating a WebCamTexture.
Examples
// Starts a camera and assigns the texture to the current renderer.// Pauses the camera when the "Pause" button is clicked and released.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Pause")) webcamTexture.Pause(); else if (GUILayout.Button("Play")) webcamTexture.Play(); }}