numCornerVertices
Set this to a value greater than 0, to get rounded corners between each segment of the trail.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int numCornerVertices { get; set; }
Remarks
The value controls how many vertices are added to each joint, where a higher value will give a smoother result.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(TrailRenderer))]public class ExampleClass : MonoBehaviour{ public int numCapVertices = 0; public int numCornerVertices = 0; private TrailRenderer tr; void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); tr.minVertexDistance = 0.5f; } void Update() { tr.numCapVertices = numCapVertices; tr.numCornerVertices = numCornerVertices; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); } void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Num Cap Vertices"); numCapVertices = (int)GUI.HorizontalSlider(new Rect(165, 25, 200, 30), (float)numCapVertices, 0.0f, 20.0f); GUI.Label(new Rect(25, 60, 200, 30), "Num Corner Vertices"); numCornerVertices = (int)GUI.HorizontalSlider(new Rect(165, 65, 200, 30), (float)numCornerVertices, 0.0f, 20.0f); }}