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Unity Engine


minVertexDistance

Set the minimum distance the trail can travel before a new vertex is added to it.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float minVertexDistance { get; set; }

Remarks

Smaller values with give smoother trails, consisting of more vertices, but costing more performance.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(TrailRenderer))]public class ExampleClass : MonoBehaviour{ public float minVertexDistance = 0.5f; private TrailRenderer tr; void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); } void Update() { tr.minVertexDistance = minVertexDistance; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); } void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Vertex Distance"); minVertexDistance = GUI.HorizontalSlider(new Rect(165, 25, 200, 30), minVertexDistance, 0.1f, 5.0f); }}