graphicsTexture
GraphicsTexture that represents the texture resource uploaded to the graphics device (Read Only).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public GraphicsTexture graphicsTexture { get; }
Remarks
This returns the current GraphicsTexture object corresponding to the Texture.
For RenderTextures, this returns the object that represents the color buffer. If the is depth-only and has a GraphicsFormat of , this returns the object representing the depth buffer.
GraphicsTextureRenderTextureNoneGraphicsTextureNote: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, it changes the underlying GraphicsTexture object. Rather than caching the value, get again to retrieve the new GraphicsTexture.
Texture.graphicsTexture