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Unity Engine


graphicsTexture

GraphicsTexture that represents the texture resource uploaded to the graphics device (Read Only).
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public GraphicsTexture graphicsTexture { get; }

Remarks

This returns the current GraphicsTexture object corresponding to the Texture.
For RenderTextures, this returns the
GraphicsTexture
object that represents the color buffer. If the
RenderTexture
is depth-only and has a GraphicsFormat of
None
, this returns the
GraphicsTexture
object representing the depth buffer.
Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, it changes the underlying GraphicsTexture object. Rather than caching the value, get
Texture.graphicsTexture
again to retrieve the new GraphicsTexture.