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Unity Engine


SampleHeight(Vector3)

Samples the height at the given position defined in world space, relative to the Terrain space.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public float SampleHeight(Vector3 worldPosition)

Parameters

worldPosition

Returns

Type

Description

float

Remarks

This method automatically clamps the world position to the Terrain boundaries.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void LateUpdate() { Vector3 pos = transform.position; pos.y = Terrain.activeTerrain.SampleHeight(transform.position); transform.position = pos; }}