sprite
The Sprite to render.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Sprite sprite { get; set; }
Remarks
The SpriteRenderer component will render the assigned sprite sprite. The rendered sprite can be changed by specifying a different sprite in the SpriteRenderer.sprite variable.
Examples
// Example that loads sprites from a texture in the Resources folder// and allows them to be chosen by the selection button.using UnityEngine;public class ExampleClass : MonoBehaviour{ private string spriteNames = "part_explosion"; private Rect buttonPos; private int spriteVersion = 0; private SpriteRenderer spriteR; private Sprite[] sprites; void Start() { buttonPos = new Rect(10.0f, 10.0f, 150.0f, 50.0f); spriteR = gameObject.GetComponent<SpriteRenderer>(); sprites = Resources.LoadAll<Sprite>(spriteNames); } void OnGUI() { if (GUI.Button(buttonPos, "Choose next sprite")) { spriteVersion += 1; if (spriteVersion > 3) spriteVersion = 0; spriteR.sprite = sprites[spriteVersion]; } }}