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Unity Engine


LoadAchievementDescriptions(Action<IAchievementDescription[]>)

Loads the achievement descriptions associated with this application.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.GameCenterModule
Warning
Deprecated. Social is deprecated and will be removed in a future release.
public static void LoadAchievementDescriptions(Action<IAchievementDescription[]> callback)

Parameters

Remarks

This is usually set up outside Unity on some external service provided by the implementation provider. For example, when using GameCenter you need to set up the achievements using iTunes Connect.

Examples

using UnityEngine;using UnityEngine.SocialPlatforms;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Social.LoadAchievementDescriptions(descriptions => { if (descriptions.Length > 0) { Debug.Log("Got " + descriptions.Length + " achievement descriptions"); string achievementDescriptions = "Achievement Descriptions:\n"; foreach (IAchievementDescription ad in descriptions) { achievementDescriptions += "\t" + ad.id + " " + ad.title + " " + ad.unachievedDescription + "\n"; } Debug.Log(achievementDescriptions); } else Debug.Log("Failed to load achievement descriptions"); }); }}