GetGlobalFloatArray
Gets a global float array for all shaders previously set using Shader.SetGlobalFloatArray.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetGlobalFloatArray(string)
Gets a global float array for all shaders previously set using Shader.SetGlobalFloatArray.
public static float[] GetGlobalFloatArray(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| float[] |
GetGlobalFloatArray(int)
Gets a global float array for all shaders previously set using Shader.SetGlobalFloatArray.
public static float[] GetGlobalFloatArray(int nameID)
Parameters
The name ID of the property retrieved by Shader.PropertyToID.
Returns
Type | Description |
|---|---|
| float[] |
GetGlobalFloatArray(string, List<float>)
Fetches a global float array into a list.
public static void GetGlobalFloatArray(string name, List<float> values)
Parameters
Remarks
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.
GetGlobalFloatArray(int, List<float>)
Fetches a global float array into a list.
public static void GetGlobalFloatArray(int nameID, List<float> values)
Parameters
Remarks
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.