Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetGlobalFloatArray

Gets a global float array for all shaders previously set using Shader.SetGlobalFloatArray.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetGlobalFloatArray(string)

Gets a global float array for all shaders previously set using Shader.SetGlobalFloatArray.
public static float[] GetGlobalFloatArray(string name)

Parameters

name

The name of the property.

Returns

Type

Description

float[]

GetGlobalFloatArray(int)

Gets a global float array for all shaders previously set using Shader.SetGlobalFloatArray.
public static float[] GetGlobalFloatArray(int nameID)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Returns

Type

Description

float[]

GetGlobalFloatArray(string, List<float>)

Fetches a global float array into a list.
public static void GetGlobalFloatArray(string name, List<float> values)

Parameters

name

The name of the property.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

GetGlobalFloatArray(int, List<float>)

Fetches a global float array into a list.
public static void GetGlobalFloatArray(int nameID, List<float> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.