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EnableKeyword

Enables a global shader keyword.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

EnableKeyword(string)

Enables a global shader keyword.
public static void EnableKeyword(string keyword)

Parameters

keyword

The GlobalKeyword to enable.

Remarks

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
If you pass a string and a GlobalKeyword with the given name does not exist, this function automatically creates it.
The version of this function that takes a string as a parameter is slower than the version that takes a GlobalKeyword. If you call this function more than once, it is best practice to create a GlobalKeyword struct, cache it, and use that.
The keyword is case-sensitive.
The following example creates a
GlobalKeyword
struct with the name
EXAMPLE_FEATURE_ON
, and caches it. It provides functions to enable and disable it.
using UnityEngine;using UnityEngine.Rendering;public class GlobalKeywordExample : MonoBehaviour{ private GlobalKeyword exampleFeatureKeyword; private void Start() { exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON"); } public void EnableExampleFeature() { Shader.EnableKeyword(exampleFeatureKeyword); } public void DisableExampleFeature() { Shader.DisableKeyword(exampleFeatureKeyword); }}

EnableKeyword(GlobalKeyword)

Enables a global shader keyword.
public static void EnableKeyword(in GlobalKeyword keyword)

Parameters

The GlobalKeyword to enable.

Remarks

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
If you pass a string and a GlobalKeyword with the given name does not exist, this function automatically creates it.
The version of this function that takes a string as a parameter is slower than the version that takes a GlobalKeyword. If you call this function more than once, it is best practice to create a GlobalKeyword struct, cache it, and use that.
The keyword is case-sensitive.
The following example creates a
GlobalKeyword
struct with the name
EXAMPLE_FEATURE_ON
, and caches it. It provides functions to enable and disable it.
using UnityEngine;using UnityEngine.Rendering;public class GlobalKeywordExample : MonoBehaviour{ private GlobalKeyword exampleFeatureKeyword; private void Start() { exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON"); } public void EnableExampleFeature() { Shader.EnableKeyword(exampleFeatureKeyword); } public void DisableExampleFeature() { Shader.DisableKeyword(exampleFeatureKeyword); }}