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Unity Engine


LoadAsync

Asynchronously loads an asset stored at path in a Resources folder.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

LoadAsync(string)

Asynchronously loads an asset stored at path in a Resources folder.
public static ResourceRequest LoadAsync(string path)

Parameters

path

Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

Returns

Type

Description

ResourceRequest

Remarks

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.

LoadAsync<T>(string)

Asynchronously loads an asset stored at path in a Resources folder.
public static ResourceRequest LoadAsync<T>(string path) where T : Object

Parameters

path

Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

Returns

Type

Description

ResourceRequest

Remarks

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.

LoadAsync(string, Type)

Asynchronously loads an asset stored at path in a Resources folder.
public static ResourceRequest LoadAsync(string path, Type type)

Parameters

path

Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

type

Returns

Type

Description

ResourceRequest

Remarks

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.